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Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.

Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at “Lumen in the Land of Nanite” – a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.

Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.

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35 thoughts on “Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

  1. How we gonna enjoy 4k Ray tracing graphics on 1080p compressed to hell youtube lol ..we too ahead of ourselves or youtube lazy

  2. you see in this demo they don't mess with the girl's hair because that is the real deal. real hair will crush fps and take a lot of juice.

  3. I’ve been daydreaming quite a bit lately about what Rockstar’s progress has been on GTA 6, if its release isn’t until sometime in late 2021, I can only imagine it’s being tooled exclusively for next-gen (PS5/Series X) consoles, if that’s the case, it’s going to look absolutely stunning

  4. Could we PLEASE get prone movement with correct collision detection added in with that new ik system in the 3rd person template by default in Unreal Engine 5? PLEASE!? PRETTY PLEASE WITH SUGAR ON TOP!!??

  5. I hope there is some push to expand actors/networking over multiple threads using a more data driven tick system, even if it's a separate actor interface library or api with limited functionality, anything to help manage race conditions. Just imagine being able to tick 16 or 32 actors at once.
    A big problem with games like Ark Survival was that they had to nerf the game to keep servers from lagging to hell or crashing, and have 150 player caps per map/zone.

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