Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at “Lumen in the Land of Nanite” – a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.
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How we gonna enjoy 4k Ray tracing graphics on 1080p compressed to hell youtube lol ..we too ahead of ourselves or youtube lazy
Triangles.
This looks like a tomb raider demo…….
Imagine Tomb Raider looking that good… It would be awesome.
PS5 is gonna be some next level sh*t to game on
…and then your Playstation catches fire.
"Billions and billions of triangles." – Carl Sagan
Loot boxes in the future going to look so good
Pog
Everyone: Wow so beautiful…
My PC: help!…
Introduced via a ps5
My 2080ti – Hold my beer, that's all you got?
And her face still looks totally fake.
you see in this demo they don't mess with the girl's hair because that is the real deal. real hair will crush fps and take a lot of juice.
I’ve been daydreaming quite a bit lately about what Rockstar’s progress has been on GTA 6, if its release isn’t until sometime in late 2021, I can only imagine it’s being tooled exclusively for next-gen (PS5/Series X) consoles, if that’s the case, it’s going to look absolutely stunning
Shadow of the Tomb Raider )
Wait until swords art online is real
Imagine the downgrade!
Could we PLEASE get prone movement with correct collision detection added in with that new ik system in the 3rd person template by default in Unreal Engine 5? PLEASE!? PRETTY PLEASE WITH SUGAR ON TOP!!??
Is there where games are so big, that they come in ssd cartridges?
It will be a big disappointment if The Elder Scroll VI don't have at least this much quality.
so, can i run fortnite on a potato pc with UE5?
so unreal engine 5 will be epic exclusive ?
Kinda feel bad for those who don't have a 4K monitor to watch this.
The new Hollywood.
I'll believe when I see it in games.
2 tb supported ram motherboard is already here baby
I really need this to be a game :X and I need it urgently
my eyes burn at the sheer amount of detail, its a bit of an upgrade to the typical quake one colours
Reminds me of a future tomb raider game
my computer even lagged the video, i can't even imagine running the whole thing
mmmm triangles
The environment looks so much more real than the character.
I hope there is some push to expand actors/networking over multiple threads using a more data driven tick system, even if it's a separate actor interface library or api with limited functionality, anything to help manage race conditions. Just imagine being able to tick 16 or 32 actors at once.
A big problem with games like Ark Survival was that they had to nerf the game to keep servers from lagging to hell or crashing, and have 150 player caps per map/zone.
Great. Now put it in vr.
unreal engine 5 + AI + good automatic world genreation = our world